Educational Game "Math Brain" on the topic of Fraction Operations
Abstract
This research is motivated by Generation Alpha's ability to use the gadgets they possess, although they are primarily used for playing online games. This research aims to develop an educational innovation, namely the educational game "Math Brain," which is suitable and practical to be used as a learning medium. The method used in this research is Research and Development (R&D) with the ADDIE development model. Data collection techniques employed include media validation instruments and questionnaires for teachers and students. Based on data analysis, it was found that the educational game "Math Brain" can be considered suitable and practical for use. The results of this research are expected to serve as an alternative for teachers to use the developed media and can be referenced for future research to develop more innovative media.
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