CROPUNAN: Interactive Learning Media in Online Learning

  • Binti Anisaul Khasanah Universitas Muhammadiyah Pringsewu
  • Hidayatulloh Universitas Muhammadiyah Pringsewu
  • Siti Rahayu Universitas Muhammadiyah Pringsewu
  • Ana Istiana Universitas Muhammadiyah Pringsewu
  • Oktavia Nurkhasanah Universitas Muhammadiyah Pringsewu

Abstract

Students are passive when learning online because the learning implementation is less fun. Therefore, it is necessary to have learning innovations; one of those is using CROPUNAN (Macromedia of Set material). This study aim is to produce interactive learning media products of set material. The research method used research and developmentĀ  by adopting the Thiagarajan steps which known as the 4-D development model, namely: Define, Design, Develop, and Disseminate. The data collection technique used an instrument in the form of a validation sheet for knowing the feasibility of learning media by using the analysis of student response from questionnaires. The validation results of CROPUNAN as an interactive learning media products are good or workable to use and the test results of the application were functioning and running well. The conclusion is that interactive learning media on set material is workable and effective as interactive learning media that students can use. They are more active in learning mathematics and understanding set material in a fun way, especially in online learning.

Published
2023-01-05