Designing Learning Media Math BilBul “alaihisalam” to Prepare Education In The Era of Society 5.0

  • Robia Astuti Universitas Muhammadiyah Pringsewu
  • Nurmitasari Universitas Muhammadiyah Pringsewu
  • Naning Sutriningsih Universitas Muhammadiyah Pringsewu

Abstrak

The aim of research produces an interactive learning media design in the form of the educational game Math BilBul "alaihisalam" which is suitable for use and integrated Islamic values ​​in order to prepare education in the era of society 5.0. The research subjects were all fourth-grade students of SD Muhammadiyah who were at the Sukoharjo Pringsewu branch level. The research method used is development research by adopting Thiagarajan commonly known steps as the 4-D development model, but only to define, design and develop. Develop means that media development based onexpert judgment. Data collection techniques through instruments in the form of a validation sheet for the suitability of learning media with indicators in each aspect of the assessment Based on the results of expert validation from three validators namely 1 expert in religion, 1 expert in primary school education, and 1 expert in information technology, it found that the interactive learning media design in the form of the educational game Math BilBul "alaihisalam" was workable to use. It adjusts the assessment criteria for religious aspects based on relevance, accuracy, basic concepts of material, and the suitability of the presentation with the demands of student-centered learning. The assessment criteria for the material aspects include the suitability of the material and language used. And the assessment criteria on aspects of information technology include graphic quality, button quality, media efficiency, and button functions.

Diterbitkan
2023-01-05